chims: (Default)
ᴅᴏɴ'ᴛ ᴋɪᴄᴋ ᴍᴇ! ([personal profile] chims) wrote in [community profile] sigmaserver2012-03-01 06:00 am

ᴀᴘᴘʟɪᴄᴀᴛɪᴏɴs


(applications are closed.)
opening october 8th at 00:01 GMT-8.
closing october 14th at 23:59 GMT-8.


SO, you've read the F.A.Q., the rules, checked that the character you're interested in is free and not reserved, and now you're ready to apply? Great! We're ready to accept you! The application description is below, and the form is ready for your copypasta convenience just underneath it! Please submit all applications in comments to this post with the subject "chara name | series". Have a seat, and drink some tea. We'll get right to you!

At this time, we do NOT allow application challenges. Sorry about that! It's all first-come, first-serve. You can apply for TWO (2) characters per round, with a maximum of SIX (6) characters allowed altogether.

RESERVES are not necessary. We run on a first-come, first-served system, but if you reserve your place is guaranteed for apps.

REQUESTS will always be as clear as possible on what we believe was lacking and expect to see written into the application, but feel free to ask for clarification and we'll reply as soon as possible. You have seventy-two (72) hours to revise, or your application will be revoked. Although you're more than welcome to ask for an extension if for some reason you're unable to complete in time, within reason.

REJECTIONS will also have clearly-stated reasons, and you'll be more than welcome to re-apply next month. However, we ask that if you're rejected three times in a row, you please try your hand at another character.

WHEN ACCEPTED, please read and follow the directions in the welcome copypasta closely! We don't ask for a terrible amount, but we do note that some things are mandatory for the game and it helps greatly with organization!


DID YOU PLAY IN HOLYRELIC BEFORE? We have a special rule for that! If you're repicking a character you had in HR before we closed previously, we're upholding our promise that your character can come back with their memories, THREE (3) event items of your choosing, and half of their levels. (I.E: Gauche was level 42 thereabouts, he'll be 21 to start.) Just comment to the apps with an updated player/character section to reclaim! No need for samples. :)

Applications can be screened for privacy after they've been judged, so please add a note if you'd like it screened.



player.
NAME: Your name or handle.
JOURNAL: Your personal journal. I.E: [personal profile] dickings
E-MAIL: Your e-mail for mod contact records!
PLURK&MESSENGER(S): [plurk.com profile] orhaldi & AIM is preferred as the most popular form of contact, but others can be listed here as well!
CHARACTERS PLAYED: Characters you currently play in [community profile] holyrelic!

character.
CHARACTER NAME: Your character's name.
SERIES: The series your character is from; anime, manga, book, television, video game, you name it! Just give us a link.
CANON POINT: The point in time that your character is being applied from.
APPEARANCE: A link to an image, and/or an optional description if there's anything not covered in the image.
DESIRED CLASS & REASONING: The class you'd like your character to be! We ask that you follow any canon inclination towards fighting types and state what they were previously, but if your character is someone that has never held a sword before, never took karate, and comes from a regular world with no magic, please provide a brief reasoning as to why you've picked what class you did!
PREVIOUSLY IN HOLYRELIC: ONLY FOR PLAYERS FROM HR'S LAST INCARNATION! Please note what their halved level will be and the three event items you'd like to keep. :) (if this doesn't apply to you-- 98% of you-- just remove this line. ♥)

PERSONALITY: Your character's personality; this needs to be written by you, though! We'd like at least two solid paragraphs, although three would be great!

samples.
FIRST-PERSON SAMPLE: A first-person sample-- or a journal/action post-- in the game's context. Anything you might use as a post in the game would be just fine here, but you don't need to use what you put in your application as your first post! Please do keep in mind that while journal posts are more natural to write for samples, we have no network in The World-- everything is face to face. All entries to the main community will be action posts! :)

THIRD-PERSON SAMPLE: A third-person sample-- or log style-- that accurately displays your character's personality and motivations. Setting doesn't matter! We just ask that you please not write a sample about your character first arriving, because it greatly limits their usual personality and reactions. We aren't too particular about length but please write at least two or three paragraphs so we have something to work with! Also, if you've previously been accepted with another character and you're currently in the game, you do NOT need to write a third-person sample!




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apprivoiser: (it's a drowning both blue and soft)

ivan | golden sun | unreserved.

[personal profile] apprivoiser 2012-04-15 03:44 am (UTC)(link)
player.
NAME: Yun
JOURNAL: [personal profile] journal [personal profile] apprivoiser
E-MAIL: milexiander@gmail.com
CONTACT INFO: [plurk.com profile] shitenhouji & soft drowning @ aim
CHARACTERS PLAYED: n/A

character.
CHARACTER NAME: Ivan
SERIES: Golden Sun I + II
CANON POINT: Just after the events of Golden Sun II: The Lost Age
APPEARANCE: [ the blond dude, not the feather thing ]
DESIRED CLASS & REASONING: Adept Rouge: Shadow Warlock + Twin Swords —this is based on the fact that in canon, Ivan is both a black-mage type character and a quick swordsman. He is both proficient with staves and shortswords, and despite being a glass cannon in terms of health and defense, he is powerful on the offence. Because of this, the dual classes of Shadow Warlock and Twin Swords would cover his canon attributes.
PREVIOUSLY IN HOLYRELIC: n/A

PERSONALITY:

From an early RPG series that’s hell-bent on focusing on the quest for world salvation, Ivan is surprisingly one of the more developed characters in the series, at least in terms of backstory. And though Ivan is oblivious to his true origins in the beginning of the game, the exploration of his backstory via the game plotline honestly helps develop his character.

He is a quiet character, but that does imply in any way that he is shy or reticent. Quiet doesn’t necessarily imply inaction. Ivan’s sort of quiet is the watchful sort—he has a deeply observant nature and a quick mind. Couple that with his natural psynergy abilities and the intrinsically psychological aspects of Wind Psynergy in particular, and you have a character who is naturally gifted at quietly observing situations and pinpointing what’s often overlooked. Though he started off as a quiet and uncertain boy at the beginning of the game, he is tempered by the events in the game, and grows in confidence. By the canon point which he’s taken from, he’s become a mature and calm sort of character. During endgame, he comforts Felix on the ‘loss’ of his parents, and displays a quiet sort of maturity and awe in regards to the lit lighthouse. Though he had set off with Isaac and the others to prevent the lighting of the lighthouses, he ends up having to come to terms with the idea that he and Isaac’s party were wrong all along, and in lieu of the sacrifices they took to attempt to achieve their ideal, it was a bitter pill to swallow. His maturity shines through in that he does end up accepting the fact that they were wrong, and readily goes along with the party to fix their actions, and aid in the lighting of the lighthouses.

Like most protagonists, Ivan is a character with a strong sense of justice. You see this manifested time and again throughout the game in the decisions he makes. If Isaac’s spirit is flagging, Ivan is the one who insists that they don’t give up—that they have to save the people in trouble. After Hammet’s rescue, Ivan is the one who insists that the group doesn’t take time to dally, and instead head off after Felix immediately. When Sheba’s safety is used as a bargaining point for his Shaman’s Rod, Ivan gives up the Rod readily, despite the significance that Rod holds for him. When Ivan believes strongly in something, he will drive for it. On the other hand, while his sense of justice is strong, he knows where to draw the line. Even though Dodonpa had kidnapped Hammet and attempted to feed the party to monsters, Ivan still feels relief over the lack of severity of the other man’s injury, citing that it’s all right, since Hammet is safe now. He doesn’t see a need to prolong a grudge, and in that, he is very fair towards others.

His efforts also show a great deal of persistence in his character, and this can lead to stubbornness – despite all evidence to the contrary, he insists on feeling guilty for the loss of Hammet’s Rod in the beginning of the game, and carries that sense of guilt all the way until the group completes Hammet’s rescue. His ability to pile fault on himself is kind of amazing, considering how many things happen in between his losing of the rod and the absolution of his guilt. This also shows that he is very hard on himself, and tends to be fairly self aware.

Speaking of self-awareness, Ivan’s condition as a Jupiter Adept has left some long-lasting scars on his character. Because of his mind-reading abilities, those around him who did not have psynergy abilities often regarded him as ‘creepy’ and ‘weird’, and at the beginning of the game, you can see that he’s very much aware of the way other see him, and that at that point, he’s begun to internalize some of those concepts. Though he opens up around those who share his psynergy skills, and become comfortably friends with the people of his party, he does not let go of that discomfort entirely, and would probably feel uncomfortable around people who do not understand his ability. He’s gotten a lot better about socializing and trusting others, but because of his ‘social status’ as Hammet’s apprentice and because of his generally gloomy exterior and tendency to act strangely (in the eyes of those who do not possess psynergy), he probably grew up without any true friends or companions.

On the same vein pertaining to his psynergy abilities, being a Jupiter Adept gives him a strange sort of half-developed precognition that manifests as his intuition of a sort. He gets a bad feeling when terrible things are on the horizon, and he cites himself that he hates it when he’s right. In a way, he probably dislikes the fact that he’s the bearer of bad news when it comes to things like this, and his sharp intuition makes it hard for him to break free of his pessimism. However, throughout the game, he clearly develops so that rather than staying as a gloomy pessimist, develops into a realistic who hinges on the optimistic. He acts as a counterweight to the party as a whole, and provides valuable insight into things. In a way, he’s very much wise for his age, but in other ways, he’s still very naïve.

He does get emotional when it comes to things that he’s uncertain of, and when he loses his confidence in his ability to act in a certain situation, he backslides and reverts more or less back to his uncertain, quiet self, as seen whenever he encounters Hama and is unsure of how to act around her. And while he’s quick to chide himself, it honestly makes him uncertain at times.

Beyond that, when he isn’t under tremendous pressure to save the world as we know it (and even when he is), Ivan is a quiet but fairly cheerful and observant boy who can be very playful at times—at endgame, he partakes in joking around with Jenna, even when they’re on the verge of confronting the Wise One, who is the equivalent of the boss behind the boss. He is both a moodmaker and a realist, a wise individual and a childish one, and a character who’s both volatile and calm.

samples.
FIRST-PERSON SAMPLE:

[ there’s a boy sitting on a tree.

well, of course there is. what else are trees for but places where people can sit on them? though this particular boy doesn’t look particularly happy to be in that tree, and in fact, he’s kind of squinting down at ground level as though searching for something in particular. ]


… I could’ve sworn it was around here somewhere. It’s not like I threw it or anything. It shouldn’t have gone far.

[ another pause as more squinting continues. he lifts a hand over his eyes to cut off the glare from the sun above, and takes in the scenery around him with almost abject suspicion. ]

… Is it gone? Oh, good. I thought it’d never leave.

[ and he seems to be talking to himself. though he sounds rather natural as he’s doing it—perhaps he does this often? nevertheless, he seems to have come to a conclusion for he visibly relaxes a little. and then, crouching on the branch as though to jump off—

the small monster at the base of the trunk makes a snarling noise, and snaps at his feet. Ivan makes an agitated noise, and all but groans. ]


Why is it just one thing after another--?

[ he’ll just. climb up another branch. yep. ]

THIRD-PERSON SAMPLE:

Of course, it takes him a while to figure out how to activate his game-given powers. It’s a few tries before he realizes that his psynergy is interfering, somehow, with the way the magic that he supposedly possessed in this setting worked. It takes him another few tries to figure out how just how the magic here worked. After that, the going gets easier. In fact, he’s almost surprised at how natural it comes to him. and well even a non-native like him can tell the spells that he’s able to conjure up are basic at best, it’s nice to know that he can figure out the mechanics here, despite how different everything is.

The difference is honestly frightening. Though he’s pretty much traveled all around the known world (and to parts of the world that weren’t known, really) this place as a whole completely confounds him. Though fighting and running from monsters is something that he’s very much accustomed to, the lack of information he had on the various beasts around here was kind of disheartening, and the lack of effect that his psynergy had on some of these creatures even more so. However, the discovery that he could use the powers that were granted to him in this world is a hopeful prospect—it’s possible that he could do more, now, with these powers.

It’s not like he wants to go on a genocidal rampage, he remarks to himself, sarcastically, but it would be awfully nice if things around these parts could just go right for once.

Taking up another stance, he scans the area for signs of monsters. And when he comes up with an all-clear, he huffs, and goes back to practicing these strange techniques.

You might as well fight fire with fire.